This tutorial teaches the fundamental concepts of symbolic debuggers. We will be using Winpdb to debug Python scripts. The concepts that you learn here, however, are fundamental to working with debuggers in general. At the end of the exercise, you should feel comfortable with using symbolic debuggers and have an inherent understanding of why these tools prove to reduce time and effort needed in debugging without altering the code itself to do so.

Where to Find Other Winpdb Documentation

The bulk of Winpdb documentation is available from the Winpdb website. You can access this quickly by clicking Online Docs in the Help menu of the Winpdb window. Many of the Winpdb/rpdb2 console commands are documented within the console itself. At the console command prompt, simply enter help; for help on a specific command enter help <command>.

Getting Started in Winpdb with

Let's start off with a simple script to get acquainted with Winpdb. Download from the link below:

Open the script using Winpdb with one of the two following commands:

The Winpdb window will open and will begin "attaching" to the script, hereon called the debuggee. You will also see a blank terminal window open. You should see something like the following:


Let's briefly examine what happened after Winpdb started. The debugger, Winpdb, launched the script, but rather than letting the script run to completion, it halted execution of the script before the very first line of code could be executed. In effect, Winpdb placed in suspended animation, awaiting your command to allow it to proceed. We will see how to make the script begin executing in a moment. Right now, let's get oriented with the Winpdb window.

The Winpdb Window

The Winpdb window has several parts, some of which allow you to interact with the debuggee, some of which convey information about the debuggee or the state of the debugger.

Source Browser

Perhaps the most intuitive frame of the Winpdb window, the source browser appears in the top right of the window.


This frame displays the source of the script or module currently being debugged. Later we will see that the source browser dynamically updates to display code called from external modules. We will see how to interact with the debugger using the source browser, however most of its utility comes simply from being able to see the source as the debugger executes it.

We can see that the browser provides syntax highlighting for readability. It also provides the line numbers in the left column of the frame. The browser highlights the current line in blue. It is very important to note that the current line is the next line to be executed; it has not yet to been executed.

A special status indicator character appears between the line number and the code of the current line. Right now, we see the character is C. We will discuss the specific meanings of the status character later.

We will also see later how the source browser displays and allows us to set and remove breakpoints.


The console sits just below the source browser.


The console allows us to interact with the debugger directly and provides a great deal of power. We will see how to use the console later.

Menu and Controls

The Winpdb menu and controls sit at the top of the window.


Feel free to explore the menu options on your own. We'll focus on the controls more in a bit.

Debuggee State

These frames, which monitor the state of debuggee, appear in the left side of the window.


The Namespace frame keeps track of variables and their values in realtime as the debugger executes the debuggee code. It tracks debuggee data among three levels: Locals, data within the current scope; Globals, data within the global scope; and Exception, for examining exception data.

The Threads frame provides information on threads of the debuggee. Discussion of threads falls beyond the scope of this exercise.

The Stack window frame displays the call stack, with the top frame of the stack being the most recently called. will always occupy the lowest levels of the call stack as this is Winpdb's backend for debugging.

Control Basics

Now that we're oriented with the Winpdb window, let's start learning how to use the debugger. We will do this using the debugger controls. Let's take a closer look at the control panel, located in the Menu and Control frame. We'll focus on the left half of the control panel and leave the right half buttons for exploring on your own.



The Go button, which appears on the left side of the control panel, allows the debuggee to run to whichever comes first: a breakpoint (explained later), an exception, or the end of the program. Let's see Winpdb run With no breakpoints or exceptions encountered, the debuggee will run as if it were simply being executed straight from the Python interpreter.

Click the Go button. The debugger will move through each line and back down through the call stack. The source browser will show the current line as rpdb2.setbreak(). The Stack window frame will show only one frame in the stack, frame 0, that pertains to If you look to the terminal window opened by Winpdb, you should see 3, which pertains to the print c statement in

At this point, the debugger has stopped running our script. That's a pretty short ride, and we didn't really get a feel for what's going on. We'll spend the rest of the exercise learning how to better control the execution of our debuggee.

Restarting the Debugging Session

Now that Go zipped right through every line in our script, we need to reset the debugger. We can do this in one of two ways:

  1. The Lazy Way

    Close the Winpdb window (it should close its terminal along with it), and repeat our command.

  2. The Smart Way

    Under the File menu option, you will find a Restart command. Click this and Winpdb will restart the debugging session for you.


The Next button, which sits in the middle section of the control panel, executes the current line and proceeds directly to the next statement in the current scope.

As we mentioned earlier, the browser window has a status indicator character, currently at C. The C indicates the debugger just entered the code at the current scope. As of yet, the debugger is not actually ready to execute the current line. Let's make it ready.

Click Next. You should see the status character change from C to L, where L indicates the debugger is prepared to execute the current line.

Click Next again. You should see the debugger move to the next line, the expression a = 1. Click Next again and the debugger will execute this statement.

Explore the (Name)space

The debugger now tracks the variable a and its value.

Let's explore the Namespace frame.1 You should see a at the bottom of the Locals tab (you may need to scroll down) and it should have the type int and value of 1.


Click Next again to execute the statement b = 2 and you should now see that the Namespace frame now contains b as well. If you click the Globals tab, you will see that both a and b are there as well. Why?

Click Next again and you should see c now appears in the Namespace tabs. What is its value?

Scope Completion

By this point, print c should be the current line. Click Next. Notice the status character changes from L to R, which indicates the current scope is complete and is prepared to return. "Return" in this context refers to the way functions return values when they have completed. We will see a better example of this later. For now click Next again to allow the return.

You will now see the debugger has started moving back through the stack. will be the file of the current stack frame, and the calling function is "StartServer". You will also see the source browser has updated to show the code of the new current line, which is now in the file. The status character is R again, indicating that this scope is also prepared to return.


Click Next until you reach the line with rpdb2.setbreak(). Does this line look familiar? It should--this is the very same line the debugger ended on when we clicked the Go button several minutes ago. We have just stepwise told the debugger to execute every line of code in

Often times we will only want to execute a small portion of the debuggee script or program piecewise; the rest we wish to run as normal. In the next section, we'll look at just how to do this using breakpoints.

Breakpoint Basics

A breakpoint is an instruction that tells the debugger to pause execution once it reaches that line. Let's set our first breakpoint. We would like to examine values of both a and b to determine what the resulting value of c might be. Therefore, let's set a breakpoint for the line with the statement c = a + b, which means c is about to be, but is not yet, defined.

If you have not yet done so, restart the session. In the source browser window, position your mouse between the line number and the statement c = a + b, and left-click. The line should turn red, indicating we have set a breakpoint at this line.


With our breakpoint in place, we can run the code straight to this point, without having to click Next repeatedly. Click the Go button. You should see the code execute and then halt at the line with the breakpoint. At this point you can inspect the values of a and b, make a guess as to what c will be, and click Next to execute the statement. After you're satisfied, click Go to finish execution of the debuggee.

To unset a breakpoint, simply click on the line the same way you did to set the breakpoint. You will see the line return from being highlighted in red to normal white. For most breakpoints, that's all there is! Pretty simple, isn't it? You can set as many or as few as you would like. Later we will see how to create more sophisticated breakpoints.

Console Basics

The console provides a power tool for interacting with the debugger. In fact it has all of the commands available from the control panel and many more not available via either the control panel or the menus. Let's start with a simple example: since we need to restart our debugging session, click inside the console's command area type in restart and push enter. This will restart the debugging session, the same as if you had clicked Restart under the File menu.

Likewise, we can execute the current line of code by typing in next. Give it a try--enter in next to enter in the current scope, and then next again to execute the first statment. Most frequently used console commands come with shortcuts. The shortcut for the next command is n. Enter n to execute the second statement.

You should now be at the statement c = a + b. Let's take a look at a very powerful command of the console: exec. The shortcut for exec is x. This command takes a single statement as an argument and executes that statement within the context of the current scope. (We will discuss more about scope later.)

Currently, a is set to 1. (Where should you look to confirm this?) Let's instead change its value to 3. To do this, enter the following in the Command box:

exec a = 3

This command will set the value of a to 3. Confirm this.

You should currently be at the statement c = a + b. Click Next or enter next at the console to execute this statement. Is the value of c the same as earlier or different? Why or why not?

exec even allows us to create brand new variables in the current scope. Try the following command

x d = 4

Did this create a new variable d and give it the value 4? How can you check?

Let's look at another powerful command, eval. The shortcut for this command is v. Slightly different than exec, eval takes a single expression as its argument and returns the results of that expression to the console. Try the following command:

eval a + b

What number is returned?

We can even evaluate with our session-created variable d. What does the following return?

v b + d

Unlike exec, eval does not affect the state of the debuggee, it merely evaluates the expression in the context of the debuggee's current scope. For instance, try the following command:

v a = 1

What happens? Is the value of a now 1? Why or why not? (Hint: Think about the difference between a statement and an expression.)

Let's learn one more console command and then call it quits with The jump command allows you to jump forwards or backwards to any statement2 in the current scope. The shortcut for the jump command is j. The jump command takes a single argument, an integer representing the line number to jump to.

We would like to reset a back to its original value. We can do so by jumping back to the statment a = 1. Enter the following at the console:

jump 5

You should see the current line "jump" back up to line 5, and the status character should indicate that the debugger is prepared to run the statement. Run it with Next or next. Does this change the value of a?

We would now like to reset the value of c, which depends on a, back to what it should have been. Since we have not affected the value of b, we can choose to jump over that line to the line of the statement we wish to re-run, c = a + b.

jump 8

Now run this line. What is the value of c now?

Wrap Up

This concludes working with At this point, you should be familiar with the following:

Diving Deeper with

We now progress to a more complex scenario: a script with a function and a loop to allow us to illustrate some more beautiful properties of symbolic debuggers. If you haven't done so already, close the Winpdb window.

Our debuggee now becomes the script Obtain a copy from the link below.

This script takes a positive integer as an argument and prints out all integers that divide that integer. (An integer m is said to be divisible by an integer n if the remainder r of m/n is 0. That's for you, Ben!) Let's try it out.

python 100

What resulted? Does this seem like a reasonable result (i.e., are these all the numbers that divide 100)?

If you answered "Yes," please do yourself a favor by shutting down your computer and taking a nap—you're in no condition to debug

If you answered "No," what should your next thought be? Your choices are:

  1. "I should try more numbers as test cases."
  2. "I should look at the source code."
  3. "I should open this up in a debugger and find out what's going on."
  4. "That's nice, but how are we going to inflate the elephant with the foot pump?"

Here are the points for your answer:

  1. 30 points: A good idea, more cases never hurt
  2. 50,250 points: A good idea considering that up to 90% of known bugs can be discovered by rigorous code inspection 3. For the sake of argument, let's assume you've already inspected your code and still can't find the mistake.

  3. 1,380,296 points: You're on the right track.
  4. -6.0221415 × 1023 points: What the heck? No more coffee for you, code monkey!

Okay, so let's debug this script. You know the drill:

If you look in the source browser, you'll notice this piece of code is more substantial than the last. Nonetheless, we can navigate through it the same. Click Next to enter the code. After the import sys statement, there's a function definition for is_divisible. Click Next. Notice how the debugger proceeds "over" the code of is_divisible? This is because the code is not executed until is_divisible is called. Click Next to proceed over the find_divisors function definition.

You should now be at the top of an if __name__ == '__main__': statement that checks to see if the script has been called directly.


Click Next to proceed into the try statement and again to proceed into the if len(sys.argv) == 2: statement. Run the statements in there, confirming that test_integer is set to 100. Note that if the debugger skips over these statements, and instead skips directly to line 52, it is likely that you forgot to pass an argument to when you invoked the dubugger!

Click Next at the assert statement. Notice how the debugger proceeds past the rest of the logic statements. On your own time, you can explore passing various values as arguments to to explore these other logic paths. For now, let's focus on the problem at hand: why are we not getting all the divisors of our input integer?

You should now be at the statement to divisors = find_divisors(test_integer)


Click Next one more time to execute this statement, which calls the find_divisors function. We now need to inspect the result from the function call, which is stored in the divisors value.

Filtered or Unfiltered?

At this point, you might notice that our Namespace frame is getting crowded. The Filter button, third from the right, controls which variables will appear in the Namespace frame. By default, it is set to Medium. You can click the Filter button to move it to Maximum, and again to turn off the filter completely. Which entries are filtered out, and which aren't? Turn the filter back on to Maximum

Now that we've cleaned up the Namespace a bit let's inspect our result, divisors. Notice that Winpdb represents that it is a list under the Repr column with the brackets, just as if we would see had we printed divisors. Only, instead of printing, we can see the value in the context of the rest of the program and other values--as the program executes! Goodbye print statements; hello debuggers!

You may have noticed an arrow next to some of the variable names in the Namespace. These are expansion tabs. Click the expansion tab for divisors.


Notice how this now gives detailed information on every element contained within the list. The divisors list is rather small, now, so we can already get most of this information without having to expand it, but for large structures, this can be very handy. Click the expansion tab again to collapse the information back.

Well, we've found that the result for our find_divisors call gave a disappointing whole two results. So we can limit the area of our problematic bug to code within that function or calls being made from that function. Notice, though, that although the function was called and the return value collected when we clicked Next, we didn't actually get to see the code in the function execute. We know the bug lies somewhere in there, so how do we get to it? Enter the Step command.

Stepping In for a Bit

Since we executed our script past the point we want to inspect it, let's restart our debugging session so we have a pristine state. Do so either through the menu or the console.

At this point, depending on how much coffee you drank, you may ask, "What happened to the argument of 100 we passed to the script when we launched the debugger? Is it still there or did it disappear?" To answer that question, execute past the import sys statement so that the sys module is loaded, and then evaluate sys.argv. What is the result? (Hint, you should be looking for a value in sys.argv[1].) Alternatively, rather than using eval (though it is quicker), you can turn off the Filter button and expand the tabs of sys and argv to inspect the values.

Do you feel confident that our argument value was retained? Good. Let's proceed quickly to the part of the program we're most interested in. Think about what tool we learned about working with that would allow us to execute lots of code but stop when we reached an important line. Got it yet? If not, stop, really think, or at least guess...

Okay, got a guess?

If you said "We should set a breakpoint!" you hit the nail on the head. Set one at the call to find_divisors. Now get to this line either by clicking the Go button, or by entering the go (shortcut g) command in the console.


Now, we need a way to get inside the call to find_divisors. The Step command allows us to perform such a feat. The Step button, or alternatively, the step command (shortcut s) allows us to step into the code in a called scope (e.g., a function or a method) being called and run through that scope's lines of code. This even works for calls made to code in other modules.

Click Step or enter step now to enter the find_divisors function call. This should transport you back to the function's declaration statement. Notice the status character this time, however, is C. Remember what that means? We're about to enter a new scope, the scope of the find_divisors function. Also take note of the Namespace frame. Take a look at the Locals, then compare this to the Globals. Are they different now? What appears in Local now that didn't before? What doesn't? How is this different from before? Why is it different?

Click Next or Step to complete entering the new scope and proceed to the first statement.


Click Next or Step again to run the first statement of find_divisors. Did you notice a new variable enter the Locals tab of the Namespace frame? Did this change also appear in the Globals tab? Why or why not? Run through the next two statements and observe the changes in the Namespace.

You should now be at the while loop of the find_divisors function. Click Next or Step to go into the loop. Note that both Next and Step proceed into a loop, but only Step proceeds into a new scope (e.g., a called function). You should now be at the following statement:

if is_divisible(integer, divisor):

Notice there is a call to the is_divisible function with the arguments integer and divisor, and that its result is being evaluated by the if statement. Let's go into this function. Make note of the values for integer and divisor, then click Step. You should be transported to the declaration of the is_divisible function, and the status should be C.


Notice the values for the two variables denoted as arguments, a and b are already defined, even though we have not yet completed stepping into the new scope. Compare these values to the values of integer and divisor that you passed to the function.

Go ahead and proceed to execute past the remainder = a % b statement. (What does the % operator do in Python? If you don't remember, look in the first Python lecture or the Python documentation.) What is the value of remainder? Make a guess as to which of the two logic forks the program will run through based on this answer, then confirm by running the statements.

When you reach the return statement, you will get an R. Do you remember what this means? Proceed to return back to the calling scope. Notice that the variables tracked in Locals updates back to the previous scope. You should now be at the following statement under the if statement that we called is_divisible from:


What does reaching this statement indicate? (Hint: Think about the name of the called function, is_divisible.) Proceed to execute this statement. Did you notice a value get updated in the Namespace?

You should now be at the following statement:

divisor =- 1

What do you anticipate this statement does? Go ahead and run it.

You should now be back at the top of the while loop. But wait! Look very closely in the Namespace. Do you notice anything suspicious?

You should have realized by now on what line the bug is occurring. In fact, you may have discovered the actual source of the bug on that line.

Still don't see it? Take another look. Think about that unexpected change that happened to divisor...

Got it?

Clearly, the author of the script intended to decrement the value of divisor by 1. However, that was not the actual result of the statement.

In Python, the whitespace between operators is often optional. This means that


divisor =- 1

and this


and this (starting to get it?)

divisor =-1

and this (got it now?)

divisor = -1

are all equivalent, because the operator is actually the equals (=) sign! So the result is that, rather than subracting 1 from divisor, the statment is actually assigning divisor the value of -1! Inconceiveable! Yet true!

The proper order of the symbols should have been - first, followed by =. Thus the proper operator to use was -=. D'oh!

Open in your preferred text editor or IDE and change the line from

divisor =- 1


divisor -= 1

Alright! Congratulations bug hunter!

But, before we get carried away with our elite bug hunting skills, let's make sure this fixed the script.

We don't have to close Winpdb to try out our edited script, we can simply restart the debugging session and Winpdb will take care of re-executing as it was run previously, but with the updated code. It will even retain any previous breakpoints we set or arguments given on the command line! How handy!

Restart the debugging session, confirm you still have a breakpoint on the line calling find_divisors and click Go to run to that point. Click Step to proceed into the find_divisors scope. Use Step to proceed sequentially into the while loop and into the is_divisible via the if is_divisible(integer, divisor): statement.

Step through to make sure everything looks in order. It should return True since 50 divides 100. Return to the scope of find_divisors and Step until you reach our altered statement of divisor -= 1. Step to execute this statment. Did it decrement correctly?

Now Step through another iteration of the while loop. Step into the next call of is_divisible. We know that 100 is not divisible by 49, so let's go through the logic paths and make sure that is_divisible returns False. Step back to the scope of find_divisors, confirm 49 isn't appended, and that divisor is properly decremented. Step back into the next call of is_divisible, which should be called with the values 100 and 48 now.

Return to Caller

You should be at the declaration of is_divisible with the status of C. By now this has already gotten old. We probably should have used Next instead of Step so we could at least let the code in is_divisible run without supervision, since we're fairly certain it's doing its job. Since we're in it, though, we now need to get back out of the scope of is_divisible. You could click Step or Next a couple of times to get there, but what if the function was really long? That would be unfeasible. There's got to be a better way.

Indeed, a better way exists. The Return button, or its equivalent console command return (shortcut r') will get you out of a scope in a hurry by executing that scope's code and taking you directly to the return to the calling scope. Go ahead and click Return or enter return.


You should be taken to the statement return False with the status R. Click Next and you will be returned to the calling scope of find_divisors.

Click Next to go through a few more rounds of the while loop without going through the is_divisible code. When you are satisfied that the code is working properly, you can just let the debugger handle the rest of the execution. Clicking Go will do this, and should allow our debuggee to proceed to completion and exit. Click Go.

Oh no! What happened?!? Rather than the code executing cleanly, an exception was raised which terminated execution!


Exceptional Analyses

Winpdb graciously prompts us to let us know that it caught an unhandled exception raised by the debuggee and asks if we would like to analyze it. Go ahead and click Yes, stifle the urge to smash the mouse button into oblivion as you do so, and repeat after me: "This is just a fact of debugging. This is just fact of debugging. This is just a fa..."

Clicking Yes in the dialog sends Winpdb into Exception Analysis mode, as evidenced in two ways: the Analyze Exception button, found at the right side of the control panel, now appears activated, and "Analyze mode was set to ON." appears in the console. Exception Analysis mode takes us to the state of the program immediately when the exception was raised and left uncaught.


We see now that some line in our code raised a ZeroDivisionError, which meant either the statement attempted to divide by zero, or it attempted to do a modulo operation with zero. Now that we know the exception type, let's go back to analyzing the state of when it raised the ZeroDivisionError. We can use this Stack data to help us trace down what caused the raising of our exception.


Winpdb orders the calls in the stack from top to bottom, with the most recent call's stack at the top, and progressively less recent calls lower than that. However, in terms of stack frame number, the most recent call has the lowest number (0), with progressively less recent calls having incrementally higher frame numbers.

Notice also that the filename a stack frame belongs to is also listed with the frame. This is convenient because automatically we know we only have to look through at most three stack frames to decide what events may have lead to the ZeroDivisionError (since only the top three frames belong to

If we click the top stack frame, we see that the offending line is in the is_divisible function at the modulo operation to calculate remainder.


The E next to this statement further indicates this is the point where the ZeroDivisionError was raised. So we now know the "What" and "Where" of the story, but we still need to try and deduce the "Why". We can see in the Locals tab in the Namespace frame that b's value in this frame is 0, and using 0 for a modulo operation obviously raised the error. But why was b 0 in the first place? Remember that b is given assigned as an argument during the call of is_divisible. This means this 0 had to originate at a less recent frame of the call stack.

Let's take a look at frame 1, which is find_divisors. Click this respective line in the Stack window frame to bring up this call stack and allow us to examine its state just prior to the crash.


We can see the statement that calls is_divisible from within find_divisors and its passing of the arguments integer and divisor. We can also see from the Locals tab in Namespace that divisor was set to 0 when passed to is_divisible. This is odd, because we have already fixed the bug that "decremented" divisor past 0 when we fixed the reversed symbols. But we know that the bug must be somewhere contained within find_divisors since the variable divisor is local to this scope...

Maybe this was just a fluke. Let's see if we can repeat the error. Maybe by doing so we can find the incriminating underlying bug.

Breaking Under the Conditions

We're starting to lose concentration and patience after all this debugging. We need a way to get to this bug in a hurry. That means we need a breakpoint, but we suspect our bug is hidden beneath a loop, which means any breakpoint in that loop will stop execution upon every iteration. What we really need is a breakpoint that only breaks execution when we want it to. Enter the conditional breakpoint.

A conditional breakpoint remains inactive (that is, code is allowed to continue past it) until some specified condition is reached, at which point, the breakpoint becomes active and halts execution at the line which the breakpoint is set. Because specifying a condition entails specifying an expression, we can only set these advanced breakpoints from the console. The console command bp allows us to set breakpoints; to set a conditional breakpoint, at the console, enter

bp <line number>, <expression>

substituting <line number> and <expression> for an actual line number and expression.

In our case, we want to see what happens in find_divisors when divisor reaches 1. Does it still get further decremented to 0? Let's set a conditional breakpoint to halt the while loop when divisor reaches 1 so we can manually move through the code at that point.

If you haven't done so already, restart the debugging session. Next, we need to set our conditional breakpoint. Look for the line number of the while loop statment:

while divisor <= 0:

and set a conditional breakpoint for when divisor reaches the value 1.

bp 35, divisor == 1


While we're at it, let's unset our other breakpoint that we set many restarts ago. We can do this by scrolling down and clicking the line to unset it. We can also clear the breakpoint from the console. First, we obtain the ID of the breakpoint using the command bl (that's a lower-case 'L', not the digit one), which lists breakpoints and their information on the console.


We can see that our first breakpoint, set on line 70, has an ID of 0. We can unset, or clear, this breakpoint using the bc command, which takes an argument of an ID of the breakpoint to be cleared. We clear our first breakpoint with the following command:

bc 0

Now that we have our breakpoints properly set and unset, let's run the program. Click the Go button.

You should now be on the if statement immediately within the while loop, and divisor should have a value of 1.


Let's Step through to make sure everything is running as expected at this point. We see that is_divisible returns True as it should, since 100 is divisible by 1. Continuing, we see that divisor is decremented by 1 and returns to the top of the while loop, which should bring the while loop to an end... but wait!

Click Step to run the evaluation of the while loop condition and we see that the body of the loop is once again executed! It was supposed to stop once divisor reached 0, but instead it's continuing...

Why did divisor at value 0 pass the evaluation...


Do you see it, too?...

Look very closely at the evaluation statement while divisor >= 0...

We thought that the evaluation would be false once divisor reached 0, because we know that 1 will always be the last integer that divides a positive integer. After all, we can't divide an integer by 0.4. However, what we thought we saw and what was actually there were quite different.

In reality, the evaluation will be true for any number greater than or equal to zero.5

At this point, we slap our collective forehead, and open the script back up in our editor or IDE, and change the statment from

while divisor >= 0


while divisor > 0

It's important to note that this demonstrates a very important phenomenon in software development: bugs tend to cluster.6 However at this point, we can surmise we have found all the bugs. At the very least, if doesn't work by now, we need to shutdown our computer and do something else, because we've run out of brain juice. Just for fun, let's check and see if we did indeed locate and remove all the bugs from the script.

Restart the debugging session one last time, clear all breakpoints, and click Go. We should see the program successfully run through to completion. If we look to the terminal, we should see the following:

The divisors of 100 are:

We sigh in relief, pat ourselves on the back, and call it a day... or an evening... or a very late night...

Wrap Up

After working your way through, you should be familiar with:

Final Words

At this point, if you have successfully completed the tutorial, you have used every major leverage tool that a symbolic debugger can provide. Hopefully you found learning through Winpdb easy and worthwhile. Take the concepts here and apply them to any other language you write in that offers debugger support.

Happy hacking!


This tutorial was originally written by ChrisLasher as part of his Software Carpentry at Virginia Tech course.

  1. By the way, if you missed the reference of the title, try a search for "More Cowbell"... (1)

  2. Well, almost any statement. ChrisLasher discovered a fundamental bug in Python, itself, which prevents jumping to the very first statement of the current scope and was filed it with the official Python issue tracker, and this bug was fixed in a related bug report. Those of you with Python 2.5+ will not experience this bug. (2)

  3. Glass, R. 2000. Facts and Fallacies of Software Engineering. Addison-Wesley. pp. 104-105. (3)

  4. Well, we can't, but Chuck Norris can. (4)

  5. By the way, for those of you who figured this out an hour ago, thanks for keeping your trap shut and just going along for the ride to learn for the sake of learning. (5)

  6. Glass, R. 2000. Facts and Fallacies of Software Engineering. Addison-Wesley. pp. 136-137. (6)

WinpdbTutorial (last edited 2009-03-10 09:45:36 by Nir)